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-rw-r--r--src/android/app/src/main/jni/native.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index b10c55a45..a7321af2a 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -38,6 +38,8 @@
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hid/hid_core.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_types.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
@@ -274,6 +276,60 @@ public:
m_rom_metadata_cache.clear();
}
+ bool IsHandheldOnly(){
+ const auto npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
+
+ if (npad_style_set.fullkey == 1) {
+ return false;
+ }
+
+ if (npad_style_set.handheld == 0) {
+ return false;
+ }
+
+ return !Settings::values.use_docked_mode.GetValue();
+ }
+
+ void SetDeviceType(int index, int type){
+ auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
+ controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
+ }
+
+ void OnGamepadConnectEvent(int index){
+ auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
+
+ // Ensure that player1 is configured correctly and handheld disconnected
+ if(controller->GetNpadIdType() == Core::HID::NpadIdType::Player1){
+ auto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
+
+ if(controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
+ handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
+ handheld->Disconnect();
+ }
+ }
+
+ // Ensure that handheld is configured correctly and player 1 disconnected
+ if(controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld){
+ auto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
+
+ if(controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
+ player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
+ controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
+ player1->Disconnect();
+ }
+ }
+
+ if(!controller->IsConnected()){
+ controller->Connect();
+ }
+ }
+
+ void OnGamepadDisconnectEvent(int index){
+ auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
+ controller->Disconnect();
+ }
+
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard() {
return m_software_keyboard;
}
@@ -440,11 +496,45 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isRunning([[maybe_unused]] JNIEnv
return static_cast<jboolean>(EmulationSession::GetInstance().IsRunning());
}
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz) {
+ return EmulationSession::GetInstance().IsHandheldOnly();
+}
+
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz,
+ jint j_device,
+ jint j_type) {
+ if (EmulationSession::GetInstance().IsRunning()) {
+ EmulationSession::GetInstance().SetDeviceType(j_device, j_type);
+ }
+ return static_cast<jboolean>(true);
+}
+
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadConnectEvent([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz,
+ jint j_device) {
+ if (EmulationSession::GetInstance().IsRunning()) {
+ EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
+ }
+ return static_cast<jboolean>(true);
+}
+
+jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent([[maybe_unused]] JNIEnv* env,
+ [[maybe_unused]] jclass clazz,
+ jint j_device) {
+ if (EmulationSession::GetInstance().IsRunning()) {
+ EmulationSession::GetInstance().OnGamepadDisconnectEvent(j_device);
+ }
+ return static_cast<jboolean>(true);
+}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadButtonEvent([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jclass clazz,
[[maybe_unused]] jint j_device,
jint j_button, jint action) {
if (EmulationSession::GetInstance().IsRunning()) {
+ // Ensure gamepad is connected
+ EmulationSession::GetInstance().OnGamepadConnectEvent(j_device);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(j_device, j_button,
action != 0);
}